Friday, 19 June 2009

Production Schedules Continued...

FIRSTLY.....THE ORDER IS TOP TO BOTTOM!!!


The top is the original start production schedule that was intended for the final outcome.

As the project progressed, we were beginning to realise that things were taking longer to do than other parts. At the start we had to drop the animatic and storyboards as we jumped straight into the project from the outset as we had already set ourselves alot to do in the time we had. Once the corridor modelling was complete Spencer began texturing it. This was when the effort and time constraints started. The texturing was taking longer than anticapated and we started to think if we could get stuff done for rave on air. So we set ourselves the goal of getting the forst two environments modelled and textured and redered out for rave on air. But this failed and we were running out of time to even get the first corridor done for rave on air and we decided to drop the production of the third room and just concentrate on the two rooms.
The corridor was nearly done for rave on air but as it was too little and no composition we decided not to hand anything in for rave on air and just concentrate on the main deadline on the 19th june. The production of the main room went well but again the texturing took 2 weeks to complete and this was alot longer than originally anticipated and reduced the amount of rendering and compositing time available to us but never the less we got it done on time.

The production plan worked well but we had to drop a few things along the way but this comes part and parcell of animation work in general and realisticly, but we have produced a film that we are both happy and proud of and feel that we have achieved alot.

Production Schedules



Another render shot


This is something that has been dramatically improved with the use of after effects. The original shot is a still of the environment and all the text animation has been created in after effects as well as the tv monitor look to it. This was the first after effects edit that I did and completed and it took me a matter of half hour. The other shot below took a day or 2 to finish off completely but Im perfectly happy with both shots.

Render Shots





This is the scene that I am particularly proud of in the final film. I think that from what the scene looked like before the After effects editing and to what it looks like now you can see a vast visual improvement. This just shows me how much a difference after effects makes when it is done well. And for my first attempt with the programme I dont think ive done too bad. It was a bit fiddly and tricky with creating the particles and getting the right scale and speed as they are meant to be floating in the air but I got there in the end and feel that what I have produced has been done well in the time I had to do it.
The above image is the occlusion layer and this is also the first time I have used an occlusion layer in a project. This too makes so much difference in the final outcome as it really brings out the colours to give a better visual look to a scene.
Both of these things have been new to me this term and are definately something i will work on in the near future especially after effects practice.

Render problems....AGAIN!!

Yes again we have had render problems, it must be a curse. But alas we have been more lucky with the footage that we have actually got rendered. The main problem being with the character. The corridor scenes worked fine with the character in it and rendered off perfectly, however the problems seemed to occur in the beefy room. With the character in the scene the renders didnt work at all on the render farm and kept on failing. However when the character was removed the scenes worked fine and we had to use stills in the end for the beefy room. However the renders worked perfectly when rendered to the local drive but were taking far too long and with the time we had left to finish the project off, we were simply not going to get it done. However we had enough footage of the animated character in the corridor to get away with it.
I am dissappointed with this because I had done alot of work with the character in the beefy room and to have it all dropped for hand in is a shame but im not going to give up, Im gonna go back and render it out and make the film again for showreel purposes.
The thing that i am pleased with is my after effects work. Rather than the stills being motionless, I created moving title sequences on the screen as if it was a computer. This makes the scene more real and less dull so in a way all my animation work has been a success. I feel that my animation and after effects knowledge and skills have developed far on this project and Im happy with what I have produced. I know it can be better but this will come with experience and practice.

NO NAILGUN :.(

The nail gun was the first prop that I modelled on the project but we've had to drop it from our film. The main reason being the textures were playing up in the maya scene and I tried to fix it but with everything else to do for the film I had little time to fix it properly. So I left it out as it will be noticable in the scenes and wont make it look as good. I am a little disappointed that its not been included but its something that I could address if i were to go back and make changes to the film.

online stuff

Its been a while, and now its time for the ending update...

Ive posted some links that I used for research on my project. The dead space videos are the main research videos on youtube that I used to base my ideas on and modelling. I really liked the edits on both of them and the eerie soundtracks that are played on both of them.

The After Effects link showed me how to create some of the effects I made in the final video. I've never used the software until a week and a half ago and I think ive made progress with the use of the software and understanding of it. I feel what I have created is to a good standard and the only way is forward from here with my knowledge of the programme